To wrap up, import your animation into After Effects to add a background and the finishing touches before converting your short clip into a video. Once you've finished rigging, build a scene, position the camera, and render everything in the format you need. HDF ÿÿÿÿÿÿÿÿ&ð ÿÿÿÿÿÿÿÿ ¨ ¨ TREE ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ0 HEAPX È rgbdepth 8 à à deflate x jJ1T·µîxÇ Wxqs. Add intervals to make the animation smoother and nodes to give your character more natural movements. If you’re looking for product sales or support concerning one of the older products below, click to expand that section and read the information associated with that product. Use drawn thumbnails to place key character poses and create action in your story. Graphics Solutions Graphics Solutions Thank you for visiting. Next, see how to work in animation channels. Time to get rigging! Start with your character's body, followed by their head and facial features, using masks for more precision. Move on to some more advanced concepts and learn about switching layers, constraints, bone dynamics, and smart bones, as well as how to make preset dials. Then see how to attach them to your character. Mauricio introduces you to a standard rigging structure and explains how it works, as well as the hierarchy between the bones and their connection points. Arrange the individual parts of your character in layers and prepare them for the next step of incorporating bones. He also shares his biggest influences and how they've shaped his style.įirst, discover what cutout animation is before diving into Moho, exploring its interface and main features.įind out how to import files and "redraw" your character to start the rigging process. Get to know Mauricio as he tells you about his career in the animation industry and his own studio, Polirama.
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